Section+A+Overview

=Section A – Emerging Technologies and Practices=

_ORIGINAL I wish I could find the source for this: "Today's education system faces irrelevance unless we bridge the gap between how students live and how they learn." Or this one,"If we teach today the way we were taught yesterday we aren't preparing students for today or tomorrow." Or check these out http://pmlions.wikispaces.com/. Don McIntosh.

Don, please check out: http://elenawee.pbworks.com/w/page/18752737/FrontPage#_jmp0_ http://moodle.bryanisd.org/moodle/course/category.php?id=16#_jmp0_ http://tlsonline.org/pilker/videointro.htm#_jmp0_ (Rick Lavin)

// I truly believe that the Internet and education are the two great equalizers in life, leveling the playing field for people, companies, and countries worldwide. - Chambers 2002 //
// Here are 5 quote ideas: //

// As a net is made up of a series of ties, so everything in this world is connected by a series of ties. If anyone thinks that the mesh of a net is an independent, isolated thing, he is mistaken. It is called a net because it is made up of a series of interconnected meshes, and each mesh has its place and responsibility to other meshes. Buddha //

//I find myself challenged by this new land of evolving form, of structures that come and go, of bearings gained not from the rigid artifacts of organization charts and job descriptions, but from directions arising out of deep, natural processes of growth and self-renewal. - Margaret J. Wheatley, 1999 (from Leadership and the New Science, pp. 23-24.)//

===//In times of change, learners inherit the Earth, while the learned find themselves beautifully equipped to deal with a world that no longer exists. Eric Hoffer // ===

// Education is a social process. Education is growth. Education is, not a preparation for life; education is life itself. John Dewey //

//** The only thing that interferes with my learning is my education. ** Albert Einstein  //-

Technology is an evolutionary process & evolutionary processes accelerate. They work through interaction—they create a capability and then use that capability to bring on the next stage. Ray Kurzweil, February 2005, TED Talks.

…the velocity of innovation and change in society, as represented by Web 2.0, is outpacing…education’s current capacity for innovation. Lemke, Coughlin, Garcia, Reifsneider & Bass, 2009, Leadership for Web 2.0 in Education: Promise & Reality

Final Edition - Thanks for the input

Technology evolves and its evolution is accelerated through interaction and collaboration. Education has a responsibility to keep pace with these changes to consciously leverage technology for optimal teaching and learning while also preparing students to take their place as digital citizens. In this section you'll find a trove of best practices, innovations, advice, and practical ideas for using a variety of tools in your online or face-to-face classroom, ranging from Web 2.0 applications to mobile devices. For example, discover how to reach students in new ways using mobile learning, and how to integrate gaming into a curriculum while considering the benefits and challenges. Read how teachers are supported while learning to integrate online technologies into their classrooms and consider the unprecedented opportunities technology provides to prepare students to become global citizens. This section also examines impacts of technology use for learners and educators —both positive and negative.

// Delich, Kelly, and McIntosh, emerging technologies :// provide a bird's eye view of many emerging technologies used in education today and technologies to look towards using in the future. The chapter will help you explore a myriad of possibilities afforded by integrating emerging technologies into your teaching practice.

// Boyle, and Wurf, digital interaction :// suggest that notions of the millenial generation as privileged and holding superior digital knowledge is overstated. Nevertheless, there is compelling evidence that engagement with digital technologies is occupying as much time in the average students' life as a full time job and almost double the time spent in school. They conclude with cautionary advice and recommendations.

// Hengstler, managing digital footprints :// caution readers that Web 2.0 activity and web presence in general results in a trail of both active and passive contributions to the digital world. This “digital footprint” requires conscious and thoughtful management.

// Hirtz, Eaton, and Espe, language learning 2.0 :// allege that language learning has emerged out of the classroom and textbooks, and into the hands of those who study a language via mobile devices, laptops and the Internet. Learning online democratizes language learning and at the same time develops global citizenship. The focus on language education should no longer be on grammar, memorization and learning from rote, but rather on using language and cultural knowledge as a means to connect to others around the globe.

// Onguko, Ngatia, and Crichton, mobile learning :// discuss the advantages and disadvantages of SMS based mLearning. The rate at which mobile phones are permeating the East Africa region warrants their consideration as a mainstream educational tool in tertiary institutions. Due to their affordability and accessibility, mobile phones are bridging the digital divide.

// Boskic, immersive gameworlds :// argue that learning happens in immersive and engaging spaces, which, if well designed, are capable of holding attention for longer than any other teaching method. Games have always been used for learning, generally in informal, rather than formal educational settings. Since playing is fun and intrinsically enjoyable, it has often been used as a motivator or a reward, but rarely have games been considered primary teaching media.

// Dutta and Ray, media education :// examine the need for media education as well as the conceptual differences between media education and media literacy. They give us a glimpse at the media education curriculum in a number of institutions globally.