Chapter+Abstracts


 * 1) ====Emerging Technologies in eLearning (2nd ed.) ====
 * 2) ====ePorticulture: How do you make it happen?====
 * 3) ====Using Critical Reflections to Enhance the Learning in an ePortfolio====
 * 4) ====e-Portfolios, Lifelong, Lifewide, Worldwide====
 * 5) ====Stakeholder Issues for Adopting a Learning Management System ====
 * 6) ====Weblogs for Online Education====
 * 7) ====Developing Higher Order Thinking Through Blogging====
 * 8) ====The Academic Blogging Journey: A Case Study====
 * 9) ====Digital Footprints in a Web 2.0 World: Who's Managing Yours?====
 * 10) ====Facilitating Moodle for Teachers (M4T) Online Workshops: A Case Study ====
 * 11) ==== __The Role of Collaboration and Dialogue in Computer Supported Collaborative eLearning__ ====
 * 12) ====Learning Objects & Personal Learning Environments====
 * 13) ==== Analysis of 3 case studies using the 7 principles for cultivating communities of practice ====
 * 14) ====Cultivating Higher Order Thinking with Wikis====
 * 15) ====Co-Creation of Content to promote Learning, Activism and Advocacy====
 * 16) ====Quality in Online Learning – Engaging Learners====
 * 17) ====Learning Management Systems update ====
 * 18) ====Management Based on Knowledge in Education: Undertaking from Communities of Practice (CoP) in State Public Network====
 * 19) ====A Review of Characteristics of Collaboration Technologies: Applications in Education====
 * 20) ====Educational Social Networking for Professional Development====
 * 21) ====ODL for Corporate Training====
 * 22) ====Blended Work: Exploring action and interaction in international research and development projects====
 * 23) ====Mobile Learning: Small Technologies - Massive Contributions====
 * 24) ====Media Education====
 * 25) ====Towards implementation of eLearning at a multi-campus university====
 * 26) ====Case Study of implementation of a Learning Management System in India====
 * 27) ====Immersive gameworlds for world-wide changes====
 * 28) ====Letting Them Show What They Know: Digital Assessment Strategies====
 * 29) ====Wikis as collaborative writing tools in science education====
 * 30) ====Digital Interaction: Learning and Social Communication in the Digital Age====
 * 31) ====The Pearls and Perils of Digital Learning: Advancements Made, and Still to Come====
 * 32) ====Open Licences and Educators ====
 * 33) ====Language Learning 2.0 – Innovative Approaches for Tomorrow’s Global Citizens====
 * 34) ====[Select Edit This Page (above) to add working title with link to new abstract about here.]====
 * 1) ====[Select Edit This Page (above) to add working title with link to new abstract about here.]====

Proposed but not completed:

 * 1) ====Internet is the Platform====
 * 2) ====Evaluation of Technology and Tools for eLearning/mLearning ====
 * 3) ====Anatomy of a WinK====
 * 4) ====Using Virtual Worlds for authentic, performance-based and user-centered assessment====
 * 5) ====Math 2.0 - Communities, tools and roadblocks in the first decade of the millennium====
 * 6) ====Engagement 2.0, identity and digital rites of practice====
 * 7) ====Emergence of e-Learning in Educational Process====
 * 8) ====OLPC: Bypassing conventions to deliver education to children around the world.====

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